GRAVEYARD
THE MUSEUM
So, you’ve met your end and regardless of your beliefs, the expectation is that is where things end. Rebirth. Damnation. Salvation. A simple black screen… None of those things happen; how (un)fortunate for you. How jarring it must be to have your last moments not be your final moments. On the bright side, all the injuries you’ve sustained are no longer present. You’re as good as new!
Now, whether you’ve met your end violently, peacefully, or something between the two, you’ll find yourself sat in front of a sprawling behemoth of a wall tastefully covered from floor to ceiling (where is the ceiling?) with various objects on display. All of them carefully and neatly framed or kept safe within a box attached to the wall. Not only that, but there are cages hanging from the “ceiling” that contain even more objects for viewing. However, other than the walls, the hanging cages, and the bench—there is no padding on the bench; only a cold, hard surface that does not give—you find yourself sitting on, the rest of this room is completely empty.
At least, after giving a survey of the area, it will be obvious that it isn’t an enclosed space. There is an opening to a hallway—hopefully. Only one way to find out. Spoilers, there are many, many, many other rooms that make up this place.
Oh, but just what is all out on display?
Well, it varies and depends on who is looking. The hanging cages contain skeletons of creatures from home. Whose home? Your home. It’s the same story for everything that has been framed. They’re all images, items, objects—things—from home. Your home. Fortunately, not everything is familiar as unfamiliar items are included in equal parts. How did they all get here? What are they all doing here?
Have you considered the similarities between a museum and a graveyard? Both are places where the living go to marvel at the dead.
Now, whether you’ve met your end violently, peacefully, or something between the two, you’ll find yourself sat in front of a sprawling behemoth of a wall tastefully covered from floor to ceiling (where is the ceiling?) with various objects on display. All of them carefully and neatly framed or kept safe within a box attached to the wall. Not only that, but there are cages hanging from the “ceiling” that contain even more objects for viewing. However, other than the walls, the hanging cages, and the bench—there is no padding on the bench; only a cold, hard surface that does not give—you find yourself sitting on, the rest of this room is completely empty.
At least, after giving a survey of the area, it will be obvious that it isn’t an enclosed space. There is an opening to a hallway—hopefully. Only one way to find out. Spoilers, there are many, many, many other rooms that make up this place.
Oh, but just what is all out on display?
Well, it varies and depends on who is looking. The hanging cages contain skeletons of creatures from home. Whose home? Your home. It’s the same story for everything that has been framed. They’re all images, items, objects—things—from home. Your home. Fortunately, not everything is familiar as unfamiliar items are included in equal parts. How did they all get here? What are they all doing here?
Have you considered the similarities between a museum and a graveyard? Both are places where the living go to marvel at the dead.
EXHIBIT #04 - COMFORT
Likely the first room that you’ll come across after moving from the initial room. This room feels just as grand and just as empty as that room, but at least the walls aren’t covered in things from (your) home.
Instead, there will be surfaces to claim, if you wish. Beds, sofas, couches, chaises lounge, bean bags, you name it—if someone could consider it comfortable then it will be present in all shapes, sizes, and variations. The only real catch is that each surface will be displayed individually and cannot be moved. Obviously.
Against one of the walls is a very small plaque that reads:
[ FOR DISPLAY ONLY – DO NOT TOUCH ]
Oops.
Instead, there will be surfaces to claim, if you wish. Beds, sofas, couches, chaises lounge, bean bags, you name it—if someone could consider it comfortable then it will be present in all shapes, sizes, and variations. The only real catch is that each surface will be displayed individually and cannot be moved. Obviously.
Against one of the walls is a very small plaque that reads:
[ FOR DISPLAY ONLY – DO NOT TOUCH ]
Oops.
EXHIBIT #09 - VIEWING
What’s a museum without some sort of media installation, hm?
For this room, there is only one thing and one thing only—a projector. For much of the time the projector being on (you can’t turn it off. In fact, where is the projector?), it won’t be displaying anything but a white light on the blank wall opposite of it.
However, while the wall is blank, every so often it’s possible to hear faint voices coming from above. Especially during the night before—you know.
For this room, there is only one thing and one thing only—a projector. For much of the time the projector being on (you can’t turn it off. In fact, where is the projector?), it won’t be displaying anything but a white light on the blank wall opposite of it.
However, while the wall is blank, every so often it’s possible to hear faint voices coming from above. Especially during the night before—you know.
EXHIBIT #03 - GARDEN
It’s here that you can finally see the ceiling even if it’s still more of a “sky” than a true ceiling.
Those with keen eyes will be able to tell that it’s an artificial sky, and, for those who are less aware, then how it randomly flickers should help with that. Or not. Regardless, the presence of a “sky” isn’t the only surprising thing about this room—it might not even be the first thing that goes noticed. Despite all the expansive and seemingly never-ending hallways that lead to rooms that are void of anything living, this room is alive. Somehow.
A small plaque on the wall will describe this exhibit as an “interactive” medium with gentle suggestions to not be too rough with anything. This exhibition will be a picturesque garden full of all kinds of flowers and plants with a small pond with lily pads and lotus located towards the center of the room. The only physical structure within this room is a very small and simple gazebo containing two chairs and a small table. Perfect for having afternoon tea—if that’s your kind of thing. However, if you were hoping to listen to any bird song, look at what animals have taken residence in the pond, or generally any other kind of life then you’ll be disappointed.
Those with keen eyes will be able to tell that it’s an artificial sky, and, for those who are less aware, then how it randomly flickers should help with that. Or not. Regardless, the presence of a “sky” isn’t the only surprising thing about this room—it might not even be the first thing that goes noticed. Despite all the expansive and seemingly never-ending hallways that lead to rooms that are void of anything living, this room is alive. Somehow.
A small plaque on the wall will describe this exhibit as an “interactive” medium with gentle suggestions to not be too rough with anything. This exhibition will be a picturesque garden full of all kinds of flowers and plants with a small pond with lily pads and lotus located towards the center of the room. The only physical structure within this room is a very small and simple gazebo containing two chairs and a small table. Perfect for having afternoon tea—if that’s your kind of thing. However, if you were hoping to listen to any bird song, look at what animals have taken residence in the pond, or generally any other kind of life then you’ll be disappointed.
EXHIBIT # — ???
Nothing is on display in this room; all that is there is just empty walls, empty “ceilings”, empty floors…
The only thing that can be found is a small, simple white card free from any kind of writing. A completely blank card. If you try to take it out of the room, it will instantly disappear from wherever it was stored and return to the room.

The only thing that can be found is a small, simple white card free from any kind of writing. A completely blank card. If you try to take it out of the room, it will instantly disappear from wherever it was stored and return to the room.


no subject
[it's a miracle this man has lived ??? years.]
Dumbwaiters... Ah, yes! They can be used to carry food from one floor to another. So it's a similar concept, only with people? My, how convenient!
no subject
Yes! Very much so. And once you are in, you can instruct it much more precisely. Though I have preference for homes in a much more traditional style, I cannot deny these tools make it that much more convenient for people to live.
( So, he likes things that make life easier for people.
And... ding! The elevator arrives. Though he takes a moment to familiarize himself with the futuristic style of the elevator, he finds it identical enough to what he knows. Yuki gestures at the buttons as they enter, seemingly happy to have a familiar enough thing to explain. )
See, these allow you to choose which floor you'd like to go to. And... ( Wow... that's ... a lot of floors ... in fact, some floors seem to have an H and decimal appended to the number - a horizontal component to the elevator. Probably not as many as the buildings intended for a richer caste, however ) ... an x-axis? My, how impressive.
( Though, he wonders how that works ... does that mean there are some rooms sequestered away in the heart of a maze of apartments, no way out but the elevator? He hopes not. (Imagine how cheaply such apartments could be marketed for ... but Yuki isn't dystopian capitalist enough to consider that.)
Instead, he looks to Zvei. )
Where might you like to visit? Failing preference, I might recommend the roof.
( The view would probably be quite interesting ... and a good way to spot relevant landmarks to investigate. )
no subject
I do want to get a view of the city from up high, so that's an excellent suggestion! From there, I want to see how exactly this moves horizontally... And what all can be found throughout this building!
[Plenty of fun things to learn about here!! And this is just an apartment building!!]
no subject
Yuki smiles, his expression softening as Zvei whirs with excitement. He will, in fact, release Zvei's hand if he seems he needs it for any inspection - high social link level = Yuki actually willing to let go instead of cling, apparently, )
Certainly. As it does not seem . . . we are in active danger, ( yuki @ himself like don't jinx it ) I do not see why we cannot be meticulous in our inspection. Let's see . . .
( Yuki will find whatever button seems likeliest to take them to the roof and selects it, satisfied with how it seems to light up. The elevator rocks, ascending upward in a familiar way. Yuki would've thought such a futuristic city would have smoother technology, but . . . ? Hm. Something about this interior seems lower budget than he'd have expected.
But Zvei is excited about it, so surely it's all right enough. )
Did you want to see what happens if you press multiple buttons at once?
( Yuki figures it probably just queues them up like a regular elevator, but while they're here . . . )
no subject
Now that's what I like to hear. Let's see what happens!
[And so he pokes several buttons all at once, then adds a few extra after that. This poor elevator has definitely seen better days but hopefully it'll be fine with this??? It's for Science, so obviously this is Necessary.]
no subject
Let us hope it does not dare fall short of your expectations.
( A little playfully as he joins Zvei by the window, admiring the fascinating view - and admiring it at his scale, at his height, at this time of day. He doesn't ever get to see cities during the day at any height taller than a duffel bag.
The buttons light up in unison, remaining lit as the elevator careens upward and onward to the roof. Soon enough is a familiar dingand the sound of the doors opening. It leads out into a small stairwell which, just a couple steps up, leads to a door ajar labeled "ROOFTOP ACCESS - STAFF ONLY"; given that it is ajar, they probably wouldn't be the first or last to go up anyway.
But, no sooner than the sign has its moment to be read do the doors slam dangerously shut, probably too quick for someone to actually make it out, as if the sudden ascent to the next floor had clipped into the order for the rooftop. Whirrrrr....... off they go to the next stop, though it's possible that, with all the buttons pressed, it might get its wires crossed and miss a couple stops. It's doing its best(?) )