maladied: (Default)
grabs by the throat ([personal profile] maladied) wrote2025-11-01 12:05 am

GRAVEYARD


So, you’ve met your end and regardless of your beliefs, the expectation is that is where things end. Rebirth. Damnation. Salvation. A simple black screen… None of those things happen; how (un)fortunate for you. How jarring it must be to have your last moments not be your final moments. On the bright side, all the injuries you’ve sustained are no longer present. You’re as good as new!

Now, whether you’ve met your end violently, peacefully, or something between the two, you’ll find yourself sat in front of a sprawling behemoth of a wall tastefully covered from floor to ceiling (where is the ceiling?) with various objects on display. All of them carefully and neatly framed or kept safe within a box attached to the wall. Not only that, but there are cages hanging from the “ceiling” that contain even more objects for viewing. However, other than the walls, the hanging cages, and the bench—there is no padding on the bench; only a cold, hard surface that does not give—you find yourself sitting on, the rest of this room is completely empty.

At least, after giving a survey of the area, it will be obvious that it isn’t an enclosed space. There is an opening to a hallway—hopefully. Only one way to find out. Spoilers, there are many, many, many other rooms that make up this place.

Oh, but just what is all out on display?

Well, it varies and depends on who is looking. The hanging cages contain skeletons of creatures from home. Whose home? Your home. It’s the same story for everything that has been framed. They’re all images, items, objects—things—from home. Your home. Fortunately, not everything is familiar as unfamiliar items are included in equal parts. How did they all get here? What are they all doing here?

Have you considered the similarities between a museum and a graveyard? Both are places where the living go to marvel at the dead.

EXHIBIT #04 - COMFORT


Likely the first room that you’ll come across after moving from the initial room. This room feels just as grand and just as empty as that room, but at least the walls aren’t covered in things from (your) home. Instead, there will be surfaces to claim, if you wish. Beds, sofas, couches, chaises lounge, bean bags, you name it—if someone could consider it comfortable then it will be present in all shapes, sizes, and variations. The only real catch is that each surface will be displayed individually and cannot be moved. Obviously.

Against one of the walls is a very small plaque that reads:

[ FOR DISPLAY ONLY – DO NOT TOUCH ]

Oops.

EXHIBIT #09 - VIEWING


What’s a museum without some sort of media installation, hm?

For this room, there is only one thing and one thing only—a projector. For much of the time the projector being on (you can’t turn it off. In fact, where is the projector?), it won’t be displaying anything but a white light on the blank wall opposite of it.

However, while the wall is blank, every so often it’s possible to hear faint voices coming from above. Especially during the night before—you know.

EXHIBIT #03 - GARDEN


It’s here that you can finally see the ceiling even if it’s still more of a “sky” than a true ceiling. Those with keen eyes will be able to tell that it’s an artificial sky, and, for those who are less aware, then how it randomly flickers should help with that. Or not. Regardless, the presence of a “sky” isn’t the only surprising thing about this room—it might not even be the first thing that goes noticed. Despite all the expansive and seemingly never-ending hallways that lead to rooms that are void of anything living, this room is alive. Somehow.

A small plaque on the wall will describe this exhibit as an “interactive” medium with gentle suggestions to not be too rough with anything. This exhibition will be a picturesque garden full of all kinds of flowers and plants with a small pond with lily pads and lotus located towards the center of the room. The only physical structure within this room is a very small and simple gazebo containing two chairs and a small table. Perfect for having afternoon tea—if that’s your kind of thing. However, if you were hoping to listen to any bird song, look at what animals have taken residence in the pond, or generally any other kind of life then you’ll be disappointed.



EXHIBIT # — ???


Nothing is on display in this room; all that is there is just empty walls, empty “ceilings”, empty floors…

The only thing that can be found is a small, simple white card free from any kind of writing. A completely blank card. If you try to take it out of the room, it will instantly disappear from wherever it was stored and return to the room.

necromants: (✂ 107)

cw: suicidal ideation

[personal profile] necromants 2025-12-02 08:22 am (UTC)(link)
Seymour

[Too late. He's managed to stagger to his feet in the time it takes Zvei to rise as well, and he's off like a shot. The tentacles writhe, frustration and that weighty feeling (tiredness? is he tired? he hasn't slept this whole time, he's forgotten what it feels like) slowing him down. Maybe he could have easily caught up on a better day.

Or maybe he drags his feet because he's pretty damn sure he just made it worse. Maybe Seymour hadn't even been fully aware of what it was he was looking for, and speaking it aloud made it all the more real. Zvei groans and pinches the bridge of his nose as he tries to work out how to proceed from here.]


...Leaving him alone is a terrible idea, isn't it?

[Not just because Seymour might stumble on someone (Yuki) who doesn't want him here, but because who the hell would want to be alone in a place like this? It's why Zvei and Yuki latched onto each other so hard, after all. So going after Seymour makes sense.

But he's already made things worse. Maybe Amaya could help, but she's likely busy right now. Besides, pointing her at Seymour and expecting her to magically solve a problem of his own doing is really not the best way to handle things.

So he follows. He doesn't chase Seymour down, but he follows - never trying to hide out of sight, never trying to sneak up on the man, just being nearby. Just in case. But he won't say another damn word and he won't get close enough to touch, and maybe just maybe knowing that someone else is there will help even the tiniest bit.

The tentacles flick and writhe despite his stiff expression.]